Web// Allows zooming in and out via the mouse wheel if(Input.GetAxis("Mouse ScrollWheel") < 0) { transform.Translate(0, 1, 0, Space.World); transform.position = new Vector3 (transform.position.x ,Mathf.Clamp(transform.position.y,6,10), transform.position.z) ; } if(Input.GetAxis("Mouse ScrollWheel") > 0) { transform.Translate(0,-1,0, Space.World); Web相关内容. unity3d在u3d中添加鼠标控制键盘操作. C#控制WASD键盘控制前后左右+空格键抬升高度、鼠标右键跟随旋转、滑轮控制放大缩小:
Unity - Scripting API: Input.mouseScrollDelta
WebSep 22, 2014 · scrollRect.verticalScrollbar.value += Input.GetAxis("Mouse ScrollWheel") * 10f * Time.smoothDeltaTime; //scrollRect.verticalNormalizedPosition += new Vector2 (0, Input.GetAxis ("Mouse ScrollWheel") * 10f * Time.smoothDeltaTime); } } Webtrying to make a game object scroll every time i move the mouse will up or down. i try using get axis and if statements, but it keeps updating the position until i roll the wheel axis back to zero. I just want to update the position once every time i move the mouse wheel by a bit. 1 3 3 comments Best Add a Comment [deleted] • 6 yr. ago iphone 14 pro max not sending texts
Unity3d move camera using mouse wheel - Stack Overflow
WebFeb 16, 2024 · Code: if (Input.GetAxis ("Mouse ScrollWheel") < 0f) { this.m_placeRotation--; } if (Input.GetAxis ("Mouse ScrollWheel") > 0f) { this.m_placeRotation++; } Either replace those 2 or add next to them if (Input.GetKey (KeyCode.LeftAlt)) { this.m_placeRotation--; } if (Input.GetKey (KeyCode.RightAlt)) { this.m_placeRotation++; } WebApr 8, 2024 · I am using RotateAround(), like so: camTransform.RotateAround(Vector3.zero, transform.up, Input.GetAxis("Mouse X") 3); camTransform.RotateAround(Vector3.zero, transform.forward, Input.GetAxis("Mouse Y") 3); camTransform.rotation = Quaternion.Euler(camTransform.eulerAngles.x, camTransform.eulerAngles.y, 0); My … Web我首先想到的是通过直接改变摄像机Size实现缩放效果,通过 Input.GetAxis("Mouse ScrollWheel")获取鼠标滚轮的滚动量来改变Size的大小。 iphone 14 pro max netherlands