Imgui is mouse over window
Witryna28 gru 2024 · Now this code doesn't compile due to my_tool_active and my_color, so I added these 2 lines to the code before the ImGui::Begin (): bool my_tool_active = … Witryna22 paź 2024 · This will make window topmost - so we can draw ImGui on top of the game, transparent and layered - which will make all mouse and keyboard inputs pass through it, like a "ghost" window, and tool window, which will delete the window from being seen in task manager under the game process. Key difference is here, in …
Imgui is mouse over window
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Witryna16 cze 2024 · Basically I would like to know for a particular ImGui window. When it is selected; In which case, were the mouse is relative to its position / size. My problem is that as soon as the mouse is over … Witryna30 wrz 2014 · bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input) bool WantCaptureKeyboard; // Widget is …
Witryna30 wrz 2014 · bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input) bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input) This is updated by NewFrame() so the idea is that you pass your raw inputs to ImGui but it doesn't necessary use them. Witryna27 kwi 2024 · Hi, I already made a few developpement with ImGui, that I am using as a nice UI over my game, but I wonder how to split events between ImGUI and the rest …
WitrynaNote: The io.WantCaptureMouse is more correct that any manual attempt to “check if the mouse is hovering a window” (don't do that!). It handles mouse dragging correctly (both dragging that started over your application or over a Dear ImGui window) and handle e.g. popup and modal windows blocking inputs. WitrynaDear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It …
Witryna17 sty 2024 · Imgui draws on top by default, the mouse interaction should always work. The keyboard focus is lost if you click outside the window, you can use ImGui::SetNextWindowFocus (); before ImGui::Begin () to fix that. I guess your mouse / keyboard hook isn't working correctly if you still have problems. 0. hehexdd.
Witryna10 kwi 2024 · A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. shelly fredmanWitryna9 lut 2024 · In one of my projects I have a very strange behaviour: when I keep the left or the middle mouse button pressed, ImGui::IsItemHovered () becomes false (even if … sport light airplanesWitryna20 paź 2024 · IsWindowHovered () default behavior has been changed to return false if an item of another window is active. It makes the function more consistent and … shelly fredericks facebookWitryna29 mar 2024 · When you pass the callback to glfwSetCursorPosCallback, that callback will be called on any accessible part of the window. If you need to have the mouse … sport light curtainsWitryna22 gru 2015 · Whenever IMGUI code is running, there is a current ‘Event’ being handled - this could be something like ‘user has clicked the mouse button,’ or something like … sport light englishWitryna26 gru 2015 · I use "ImGui::IsMouseHoveringAnyWindow()" to avoid to call my mouse event when the mouse is over one of the ImGui windows. You should use … sportlight ibosWitryna22 gru 2015 · Whenever IMGUI code is running, there is a current ‘Event’ being handled - this could be something like ‘user has clicked the mouse button,’ or something like ‘the GUI needs to be repainted.’ You can find out what the current event is by checking Event.current.type.. Imagine what it might look like if you’re doing a set of buttons in a … sport light fixtures